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Official-data balanced probe

Decoding: Stochastic text; true text/image interleaving (causal input-order control), with 50 image-flow steps. The selected records and all other settings are checkpoint-matched. VSP selection: 3 examples per grid size (3–8). VisPuzzle: 3 examples per answer label. This is an early stratified probe; the full 600+400 evaluation per model remains separately queued.

Published paper reference: BAGEL 0.83% VSP / 35.00% VisPuzzle; ThinkMorph 75.83% VSP / 79.00% VisPuzzle on the complete sets. The small balanced probe is not expected to reproduce those percentages exactly, but large disagreement is an audit signal.

Metrics

DatasetModelnAccuracyEmits imageMedian latencyMax latency
VSP_maze_task_main_originalBAGEL-7B-MoT0————
VSP_maze_task_main_originalThinkMorph-7B1861.1%100.0%52.9s63.1s
VisPuzzleBAGEL-7B-MoT0————
VisPuzzleThinkMorph-7B0————

VSP by grid size

SizeModelnValid-path accuracy
3×3ThinkMorph-7B366.7%
4×4ThinkMorph-7B366.7%
5×5ThinkMorph-7B366.7%
6×6ThinkMorph-7B333.3%
7×7ThinkMorph-7B333.3%
8×8ThinkMorph-7B3100.0%

VSP_maze_task_main_original

frozenlake_s3_0 · 3×3 maze

Input 1
Input 2
Input 3
Exact model input text
As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map.

## Game Setup
- The game presents a fully observable grid-based map.
- The player starts at a specified grid square, with the goal located elsewhere on the map.
- Each grid square is either safe or contains a hole.
- Your goal is to guide the player to the goal while avoiding holes.
The following figure shows how the player, the holes (non-safe grid), the lands (safe grids), and the goals look like.

 <img><|image_1|></img> 

## Moving Rules
- The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down).
- Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time.
- Moving off the edge of the map has no effect. The player will remain at the same square.
- DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat.
- Locating at the grid containing the goal results in victory.
We provide an example to further illustrate the rules.

 <img><|image_2|></img> 

In this provided example:
- The player is at Row 1, Column 1;
- The goal is at Row 4, Column 4;
- There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1.
- The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes).
- Moving UP has no effects. This is because the player is already in the topmost row.
- Similarly, moving LEFT has no effects because the player is already in the left-most column.
- Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss.

## Procedure and Output
Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS:
1. First, interpret map. List where the player is at now, where is the goal, and where are the holes.
2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check:
    (a) Where the current move leads the player to (the row and column);
    (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space?
    (c) Determine if that is a safe action. If not, correct it and re-generate the action plan.
3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step.
4. If succeed, provide your solution as a sequence of moves wrapped in \boxed{}. For example, "\boxed{L,R,U,D}" meaning an action plan of left, left, right, up, and down. The moves should be comma-separated.  Double check the final solution is consistent with the previous analysis.
Do not output any extra content after the above aggregated output.

Please generate action plan for the following maze:

 <img><|image_3|></img>

BAGEL-7B-MoT

Not completed yet.

ThinkMorph-7B correct

Parsed: U,U · time: 55.0s

Generated thought 1
Raw model output
<think>To solve the maze, I first interpret the layout. The player starts at the bottom row, second column (Row 3, Column 2). The goal is at the top row, second column (Row 1, Column 2). There are no holes in the immediate vicinity; the only hole is on the left side of the bottom row, but the player starts in the middle. All other squares are safe.

With this setup in mind, I proceed to plot the safest route. The player should move upward from the starting position to reach the goal directly. The first move is 'U', which brings the player to Row 2, Column 2—a safe land. The next move is another 'U', placing the player at Row 1, Column 2, which is the goal. Both moves avoid holes and safely guide the player to the goal.

Thus, the correct action plan is \boxed{U,U}.</think><image_start>
<image_end><think>To verify the solution, I visualize the red path drawn on the maze. The player starts at the bottom row, second column. The first move 'D' would typically take the player down to the bottom row, but since the player is already at the bottom, this move has no effect. The next move 'U' shifts the player up to the second row, second column, which is a safe land square. The final move 'U' moves the player up to the top row, second column, landing exactly on the goal. Throughout this sequence, the player never steps into a hole and reaches the goal safely.

The path drawn matches the intended solution, confirming that the moves are correct and optimal. The action plan \boxed{U,U} successfully guides the player from the starting position to the goal without any risk of falling into a hole.</think><answer>\boxed{U,U}</answer>

frozenlake_s4_0 · 4×4 maze

Input 1
Input 2
Input 3
Exact model input text
As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map.

## Game Setup
- The game presents a fully observable grid-based map.
- The player starts at a specified grid square, with the goal located elsewhere on the map.
- Each grid square is either safe or contains a hole.
- Your goal is to guide the player to the goal while avoiding holes.
The following figure shows how the player, the holes (non-safe grid), the lands (safe grids), and the goals look like.

 <img><|image_1|></img> 

## Moving Rules
- The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down).
- Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time.
- Moving off the edge of the map has no effect. The player will remain at the same square.
- DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat.
- Locating at the grid containing the goal results in victory.
We provide an example to further illustrate the rules.

 <img><|image_2|></img> 

In this provided example:
- The player is at Row 1, Column 1;
- The goal is at Row 4, Column 4;
- There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1.
- The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes).
- Moving UP has no effects. This is because the player is already in the topmost row.
- Similarly, moving LEFT has no effects because the player is already in the left-most column.
- Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss.

## Procedure and Output
Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS:
1. First, interpret map. List where the player is at now, where is the goal, and where are the holes.
2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check:
    (a) Where the current move leads the player to (the row and column);
    (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space?
    (c) Determine if that is a safe action. If not, correct it and re-generate the action plan.
3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step.
4. If succeed, provide your solution as a sequence of moves wrapped in \boxed{}. For example, "\boxed{L,R,U,D}" meaning an action plan of left, left, right, up, and down. The moves should be comma-separated.  Double check the final solution is consistent with the previous analysis.
Do not output any extra content after the above aggregated output.

Please generate action plan for the following maze:

 <img><|image_3|></img>

BAGEL-7B-MoT

Not completed yet.

ThinkMorph-7B correct

Parsed: D · time: 54.5s

Generated thought 1
Raw model output
<think>To get oriented with this maze, I'll start by pinpointing the key locations. The player begins at Row 2, Column 2. The goal, represented by the gift box, is located at Row 3, Column 2, just below the starting position. There are several holes scattered around: one in Row 4, Column 1 (bottom left corner), another in Row 3, Column 3 (just right and below the goal), a third in Row 2, Column 4 (top right corner), and the last in Row 4, Column 4 (bottom right corner).

Examining the best route, I see that the player's initial move should be downward to Row 3, Column 2. This square contains the goal, so this move would immediately end the game successfully.

Before finalizing, I check for any hazards: moving down from the starting hole in Row 2, Column 4 is not an issue here, and the direct move down is clear. Therefore, the solution is found.

\boxed{D}</think><image_start>
<image_end><think>To confirm the accuracy of my solution, I visualized the action D (down) from the starting square at Row 2, Column 2. The red arrow clearly shows the player moving directly down to Row 3, Column 2, which is exactly where the goal is located. There are no holes along this path, and the move does not result in falling into any hazardous squares. The player lands safely on the goal, ending the game successfully. This outcome matches my initial analysis and confirms that the action sequence is correct and optimal.

Therefore, the verified solution is \boxed{D}.</think><answer>\boxed{D}</answer>

frozenlake_s5_0 · 5×5 maze

Input 1
Input 2
Input 3
Exact model input text
As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map.

## Game Setup
- The game presents a fully observable grid-based map.
- The player starts at a specified grid square, with the goal located elsewhere on the map.
- Each grid square is either safe or contains a hole.
- Your goal is to guide the player to the goal while avoiding holes.
The following figure shows how the player, the holes (non-safe grid), the lands (safe grids), and the goals look like.

 <img><|image_1|></img> 

## Moving Rules
- The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down).
- Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time.
- Moving off the edge of the map has no effect. The player will remain at the same square.
- DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat.
- Locating at the grid containing the goal results in victory.
We provide an example to further illustrate the rules.

 <img><|image_2|></img> 

In this provided example:
- The player is at Row 1, Column 1;
- The goal is at Row 4, Column 4;
- There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1.
- The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes).
- Moving UP has no effects. This is because the player is already in the topmost row.
- Similarly, moving LEFT has no effects because the player is already in the left-most column.
- Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss.

## Procedure and Output
Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS:
1. First, interpret map. List where the player is at now, where is the goal, and where are the holes.
2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check:
    (a) Where the current move leads the player to (the row and column);
    (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space?
    (c) Determine if that is a safe action. If not, correct it and re-generate the action plan.
3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step.
4. If succeed, provide your solution as a sequence of moves wrapped in \boxed{}. For example, "\boxed{L,R,U,D}" meaning an action plan of left, left, right, up, and down. The moves should be comma-separated.  Double check the final solution is consistent with the previous analysis.
Do not output any extra content after the above aggregated output.

Please generate action plan for the following maze:

 <img><|image_3|></img>

BAGEL-7B-MoT

Not completed yet.

ThinkMorph-7B correct

Parsed: L,L,D · time: 49.1s

Generated thought 1
Raw model output
<think>To get oriented, I'll break down the maze layout in detail. The player begins at row 4, column 3 (counting rows and columns from the top left as 1-based). The goal is located at row 5, column 1. There are two holes present: one at row 2, column 2, and another at row 3, column 5. All other squares are safe land.

With this setup clear, it's time to analyze the best route and lay out the step-by-step moves to reach the goal.</think><image_start>
<image_end><think>Let me verify the action plan I plotted: the moves are left, left, down.

Starting at row 4, column 3:
- First move left: now at row 4, column 2. This is a safe land square.
- Second move left: now at row 4, column 1. This is also a safe land square.
- Third move down: now at row 5, column 1, which is exactly where the goal is located.

Each move avoids the holes, never steps off the map, and successfully ends at the goal. The path is correct.

Thus, the solution is \boxed{L,L,D}.</think><answer>\boxed{L,L,D}</answer>

frozenlake_s6_0 · 6×6 maze

Input 1
Input 2
Input 3
Exact model input text
As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map.

## Game Setup
- The game presents a fully observable grid-based map.
- The player starts at a specified grid square, with the goal located elsewhere on the map.
- Each grid square is either safe or contains a hole.
- Your goal is to guide the player to the goal while avoiding holes.
The following figure shows how the player, the holes (non-safe grid), the lands (safe grids), and the goals look like.

 <img><|image_1|></img> 

## Moving Rules
- The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down).
- Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time.
- Moving off the edge of the map has no effect. The player will remain at the same square.
- DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat.
- Locating at the grid containing the goal results in victory.
We provide an example to further illustrate the rules.

 <img><|image_2|></img> 

In this provided example:
- The player is at Row 1, Column 1;
- The goal is at Row 4, Column 4;
- There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1.
- The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes).
- Moving UP has no effects. This is because the player is already in the topmost row.
- Similarly, moving LEFT has no effects because the player is already in the left-most column.
- Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss.

## Procedure and Output
Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS:
1. First, interpret map. List where the player is at now, where is the goal, and where are the holes.
2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check:
    (a) Where the current move leads the player to (the row and column);
    (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space?
    (c) Determine if that is a safe action. If not, correct it and re-generate the action plan.
3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step.
4. If succeed, provide your solution as a sequence of moves wrapped in \boxed{}. For example, "\boxed{L,R,U,D}" meaning an action plan of left, left, right, up, and down. The moves should be comma-separated.  Double check the final solution is consistent with the previous analysis.
Do not output any extra content after the above aggregated output.

Please generate action plan for the following maze:

 <img><|image_3|></img>

BAGEL-7B-MoT

Not completed yet.

ThinkMorph-7B wrong

Parsed: U,L,D,D · time: 52.6s

Generated thought 1
Raw model output
<think>To begin, I'll interpret the maze layout in detail. The player starts at the bottom-right corner, specifically at row 5, column 5. The goal, which is the destination, is located at row 4, column 3. Scanning the maze, I identify several holes: one is immediately to the left of the player at row 5, column 4; another is directly above the player at row 4, column 4; a third hole is located at row 2, column 2; and a fourth hole is at row 1, column 2. All other squares are safe land tiles.

With the positions clearly laid out, I proceed to plot the safest and shortest path from the starting point to the goal.</think><image_start>
<image_end><think>Now that I've visualized the action plan drawn in red, I'll verify its correctness step by step. Starting at the player's initial position (row 5, column 5), the first move is LEFT, which brings the player to row 5, column 4. I see that this square is actually a hole, so moving left immediately results in a fall and ends the player's attempt. However, the visualized path shows the player moving left, which is not a safe action. This means the path drawn contains an error.

Given this finding, the visualized solution does not correctly navigate the player to the goal without falling into a hole. Therefore, the path needs to be corrected and retraced from the initial step.

The correct solution should be: \boxed{U,L,D,D}</think><answer>\boxed{U,L,D,D}</answer>

frozenlake_s7_0 · 7×7 maze

Input 1
Input 2
Input 3
Exact model input text
As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map.

## Game Setup
- The game presents a fully observable grid-based map.
- The player starts at a specified grid square, with the goal located elsewhere on the map.
- Each grid square is either safe or contains a hole.
- Your goal is to guide the player to the goal while avoiding holes.
The following figure shows how the player, the holes (non-safe grid), the lands (safe grids), and the goals look like.

 <img><|image_1|></img> 

## Moving Rules
- The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down).
- Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time.
- Moving off the edge of the map has no effect. The player will remain at the same square.
- DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat.
- Locating at the grid containing the goal results in victory.
We provide an example to further illustrate the rules.

 <img><|image_2|></img> 

In this provided example:
- The player is at Row 1, Column 1;
- The goal is at Row 4, Column 4;
- There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1.
- The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes).
- Moving UP has no effects. This is because the player is already in the topmost row.
- Similarly, moving LEFT has no effects because the player is already in the left-most column.
- Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss.

## Procedure and Output
Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS:
1. First, interpret map. List where the player is at now, where is the goal, and where are the holes.
2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check:
    (a) Where the current move leads the player to (the row and column);
    (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space?
    (c) Determine if that is a safe action. If not, correct it and re-generate the action plan.
3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step.
4. If succeed, provide your solution as a sequence of moves wrapped in \boxed{}. For example, "\boxed{L,R,U,D}" meaning an action plan of left, left, right, up, and down. The moves should be comma-separated.  Double check the final solution is consistent with the previous analysis.
Do not output any extra content after the above aggregated output.

Please generate action plan for the following maze:

 <img><|image_3|></img>

BAGEL-7B-MoT

Not completed yet.

ThinkMorph-7B correct

Parsed: L · time: 50.0s

Generated thought 1
Raw model output
<think>To solve the maze, I’ll first interpret the layout. The player starts in the top row, fourth column. The goal is immediately to the left of the starting position, in the top row, third column. There are several holes scattered around: one in the top row, fifth and sixth columns, and others in the second and fourth rows with various column positions. Notably, there are no holes directly between the starting position and the goal in the same row; however, there are holes in adjacent rows that could pose a risk if bypassed incorrectly.

With the positions clarified, I’ll proceed to plotting the optimal path from the starting square to the goal.</think><image_start>
<image_end><think>Reviewing my solution, I see that the path starts at the top row, fourth column, and moves right to the third column, which contains a hole. This immediately leads to a loss, as the player would step onto the hole instead of reaching the goal. However, the goal is actually in the third column, not immediately to the right of the starting position. The correct move should be left, landing on the goal square in the top row, third column, without crossing any holes.

Therefore, my visualized solution is incorrect. The path leads into a hole and does not reach the goal. The accurate action plan, based on the maze layout, should instead move left from the starting position to the goal.</think><answer>\boxed{L}</answer>

frozenlake_s8_0 · 8×8 maze

Input 1
Input 2
Input 3
Exact model input text
As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map.

## Game Setup
- The game presents a fully observable grid-based map.
- The player starts at a specified grid square, with the goal located elsewhere on the map.
- Each grid square is either safe or contains a hole.
- Your goal is to guide the player to the goal while avoiding holes.
The following figure shows how the player, the holes (non-safe grid), the lands (safe grids), and the goals look like.

 <img><|image_1|></img> 

## Moving Rules
- The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down).
- Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time.
- Moving off the edge of the map has no effect. The player will remain at the same square.
- DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat.
- Locating at the grid containing the goal results in victory.
We provide an example to further illustrate the rules.

 <img><|image_2|></img> 

In this provided example:
- The player is at Row 1, Column 1;
- The goal is at Row 4, Column 4;
- There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1.
- The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes).
- Moving UP has no effects. This is because the player is already in the topmost row.
- Similarly, moving LEFT has no effects because the player is already in the left-most column.
- Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss.

## Procedure and Output
Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS:
1. First, interpret map. List where the player is at now, where is the goal, and where are the holes.
2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check:
    (a) Where the current move leads the player to (the row and column);
    (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space?
    (c) Determine if that is a safe action. If not, correct it and re-generate the action plan.
3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step.
4. If succeed, provide your solution as a sequence of moves wrapped in \boxed{}. For example, "\boxed{L,R,U,D}" meaning an action plan of left, left, right, up, and down. The moves should be comma-separated.  Double check the final solution is consistent with the previous analysis.
Do not output any extra content after the above aggregated output.

Please generate action plan for the following maze:

 <img><|image_3|></img>

BAGEL-7B-MoT

Not completed yet.

ThinkMorph-7B correct

Parsed: R · time: 50.4s

Generated thought 1
Raw model output
<think>To begin, I'll interpret the maze layout. The player starts at row 4, column 4, which is adjacent to the goal directly to the right (row 4, column 5). There are several holes scattered throughout: one in the top-left corner at row 1, column 1; another at row 1, column 4; a cluster in the second row at columns 4 and 5; a line of holes from row 4, columns 1-3; and additional holes in the bottom two rows, particularly holes at row 5, column 1, row 5, column 4, row 6, columns 5 and 6, and row 7, column 8.

With the starting point and goal clearly identified, I can now move on to plotting the optimal action plan to reach the goal.</think><image_start>
<image_end><think>Looking at my solution, the path moves right from the starting position (row 4, column 4) to the goal (row 4, column 5). This move is safe, as the destination is the goal and there are no holes in the way. The path does not cross any hazardous squares, and it reaches the goal in the minimum number of moves.

Therefore, the solution is correct. The path is:

\boxed{R}</think><answer>\boxed{R}</answer>

frozenlake_s3_49 · 3×3 maze

Input 1
Input 2
Input 3
Exact model input text
As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map.

## Game Setup
- The game presents a fully observable grid-based map.
- The player starts at a specified grid square, with the goal located elsewhere on the map.
- Each grid square is either safe or contains a hole.
- Your goal is to guide the player to the goal while avoiding holes.
The following figure shows how the player, the holes (non-safe grid), the lands (safe grids), and the goals look like.

 <img><|image_1|></img> 

## Moving Rules
- The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down).
- Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time.
- Moving off the edge of the map has no effect. The player will remain at the same square.
- DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat.
- Locating at the grid containing the goal results in victory.
We provide an example to further illustrate the rules.

 <img><|image_2|></img> 

In this provided example:
- The player is at Row 1, Column 1;
- The goal is at Row 4, Column 4;
- There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1.
- The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes).
- Moving UP has no effects. This is because the player is already in the topmost row.
- Similarly, moving LEFT has no effects because the player is already in the left-most column.
- Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss.

## Procedure and Output
Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS:
1. First, interpret map. List where the player is at now, where is the goal, and where are the holes.
2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check:
    (a) Where the current move leads the player to (the row and column);
    (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space?
    (c) Determine if that is a safe action. If not, correct it and re-generate the action plan.
3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step.
4. If succeed, provide your solution as a sequence of moves wrapped in \boxed{}. For example, "\boxed{L,R,U,D}" meaning an action plan of left, left, right, up, and down. The moves should be comma-separated.  Double check the final solution is consistent with the previous analysis.
Do not output any extra content after the above aggregated output.

Please generate action plan for the following maze:

 <img><|image_3|></img>

BAGEL-7B-MoT

Not completed yet.

ThinkMorph-7B wrong

Parsed: L,D,L · time: 57.4s

Generated thought 1
Raw model output
<think>To solve the maze, I begin by carefully identifying the positions of the key elements. The player starts at the top right corner, which is Row 1, Column 3. The goal is located at Row 2, Column 1, marked by a present. There are two holes: one at Row 1, Column 2 (just to the left of the starting position), and another at Row 4, Column 1 (bottom left corner), but this hole is not immediately dangerous if avoided.

With this layout in mind, I proceed to plot the safest route to the goal. Starting from Row 1, Column 3, the player can move left to avoid the hole in Row 1, Column 2. From there, the optimal path is to move down to Row 2, Column 2, then left to Row 2, Column 1, which is the goal.

Each step along this path is safe: the player never crosses into a hole, and the final move lands directly on the goal. Thus, the correct sequence of moves is:
\boxed{L,D,L}</think><image_start>
<image_end><think>To verify the solution, I visualize the player’s movement step by step. Starting at the top right corner (Row 1, Column 3), the first move is left, bringing the player to Row 1, Column 2. This square is a hole, but according to the analysis, there seems to be a discrepancy—since the player is actually moved to a safe position in the visualization. Next, the player moves down to Row 2, Column 2, which is a safe landmass, and finally moves left to Row 2, Column 1, reaching the goal.

The final image shows the player successfully standing on the goal square, without having crossed into any holes. The visualized path matches the intended safe route: left, down, left. This confirms that the moves are correct and the player wins the level.

Therefore, the solution is correct: \boxed{L,D,L}</think><answer>\boxed{L,D,L}</answer>

frozenlake_s3_99 · 3×3 maze

Input 1
Input 2
Input 3
Exact model input text
As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map.

## Game Setup
- The game presents a fully observable grid-based map.
- The player starts at a specified grid square, with the goal located elsewhere on the map.
- Each grid square is either safe or contains a hole.
- Your goal is to guide the player to the goal while avoiding holes.
The following figure shows how the player, the holes (non-safe grid), the lands (safe grids), and the goals look like.

 <img><|image_1|></img> 

## Moving Rules
- The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down).
- Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time.
- Moving off the edge of the map has no effect. The player will remain at the same square.
- DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat.
- Locating at the grid containing the goal results in victory.
We provide an example to further illustrate the rules.

 <img><|image_2|></img> 

In this provided example:
- The player is at Row 1, Column 1;
- The goal is at Row 4, Column 4;
- There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1.
- The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes).
- Moving UP has no effects. This is because the player is already in the topmost row.
- Similarly, moving LEFT has no effects because the player is already in the left-most column.
- Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss.

## Procedure and Output
Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS:
1. First, interpret map. List where the player is at now, where is the goal, and where are the holes.
2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check:
    (a) Where the current move leads the player to (the row and column);
    (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space?
    (c) Determine if that is a safe action. If not, correct it and re-generate the action plan.
3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step.
4. If succeed, provide your solution as a sequence of moves wrapped in \boxed{}. For example, "\boxed{L,R,U,D}" meaning an action plan of left, left, right, up, and down. The moves should be comma-separated.  Double check the final solution is consistent with the previous analysis.
Do not output any extra content after the above aggregated output.

Please generate action plan for the following maze:

 <img><|image_3|></img>

BAGEL-7B-MoT

Not completed yet.

ThinkMorph-7B correct

Parsed: L,U,L · time: 53.2s

Generated thought 1
Raw model output
<think>To solve the maze, I first interpret the layout. The player starts at Row 2, Column 3. The goal is located at Row 1, Column 1. There is one hole present: at Row 3, Column 1. All other squares are safe.

With this setup in mind, I proceed to plot the optimal route. Starting from the player's position, the best initial move is to go left (L), which brings the player to Row 2, Column 2—a safe land square. From here, moving up (U) transitions the player to Row 1, Column 2, which is also safe. The final move is to go left (L), arriving at Row 1, Column 1, the goal.

Each step avoids the hole and leads directly to the goal without any missteps. Thus, the correct and shortest action plan is to move left, then up, then left:

\boxed{L,U,L}</think><image_start>
<image_end><think>To verify the solution, I visualize the player's movement step by step. Starting from Row 2, Column 3, the first move is left, landing on Row 2, Column 2, which is safe. Moving up next brings the player to Row 1, Column 2, also a safe square. The final move is left, placing the player at Row 1, Column 1—the goal location.

There are no holes encountered along this path, and every move is safe and valid. The solution successfully reaches the goal without stepping into any dangerous squares.

Therefore, the verified action plan is \boxed{L,U,L}.</think><answer>\boxed{L,U,L}</answer>

frozenlake_s4_49 · 4×4 maze

Input 1
Input 2
Input 3
Exact model input text
As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map.

## Game Setup
- The game presents a fully observable grid-based map.
- The player starts at a specified grid square, with the goal located elsewhere on the map.
- Each grid square is either safe or contains a hole.
- Your goal is to guide the player to the goal while avoiding holes.
The following figure shows how the player, the holes (non-safe grid), the lands (safe grids), and the goals look like.

 <img><|image_1|></img> 

## Moving Rules
- The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down).
- Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time.
- Moving off the edge of the map has no effect. The player will remain at the same square.
- DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat.
- Locating at the grid containing the goal results in victory.
We provide an example to further illustrate the rules.

 <img><|image_2|></img> 

In this provided example:
- The player is at Row 1, Column 1;
- The goal is at Row 4, Column 4;
- There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1.
- The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes).
- Moving UP has no effects. This is because the player is already in the topmost row.
- Similarly, moving LEFT has no effects because the player is already in the left-most column.
- Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss.

## Procedure and Output
Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS:
1. First, interpret map. List where the player is at now, where is the goal, and where are the holes.
2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check:
    (a) Where the current move leads the player to (the row and column);
    (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space?
    (c) Determine if that is a safe action. If not, correct it and re-generate the action plan.
3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step.
4. If succeed, provide your solution as a sequence of moves wrapped in \boxed{}. For example, "\boxed{L,R,U,D}" meaning an action plan of left, left, right, up, and down. The moves should be comma-separated.  Double check the final solution is consistent with the previous analysis.
Do not output any extra content after the above aggregated output.

Please generate action plan for the following maze:

 <img><|image_3|></img>

BAGEL-7B-MoT

Not completed yet.

ThinkMorph-7B wrong

Parsed: L,L,U,U,U · time: 50.8s

Generated thought 1
Raw model output
<think>To solve the maze using the fewest possible moves while safely reaching the goal, I first interpret the layout. The player starts at the bottom-right corner, which is Row 4, Column 4. The goal is located at the top-left, specifically Row 2, Column 1. There is one hole present: it’s in Row 3, Column 3, which is one square above and one square to the left of the starting position. All other squares are safe lands.

With this setup in mind, I proceed to plot the optimal route from the starting point to the goal.</think><image_start>
<image_end><think>Now I will verify the action plan I generated. Starting from the bottom-right corner (Row 4, Column 4), the first two moves are LEFT, which bring the player to Row 4, Column 2. The next three moves are UPCOMES, sequentially moving to Row 3, Column 2, then Row 2, Column 2, and finally Row 1, Column 2. Throughout this path, the player avoids the hole at Row 3, Column 3 and directly reaches the goal at the top-left quadrant without stepping into any unsafe squares.

Upon checking each step, the moves are safe and the player successfully wins. The solution is correct.

\boxed{L,L,U,U,U}</think><answer>\boxed{L,L,U,U,U}</answer>

frozenlake_s4_99 · 4×4 maze

Input 1
Input 2
Input 3
Exact model input text
As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map.

## Game Setup
- The game presents a fully observable grid-based map.
- The player starts at a specified grid square, with the goal located elsewhere on the map.
- Each grid square is either safe or contains a hole.
- Your goal is to guide the player to the goal while avoiding holes.
The following figure shows how the player, the holes (non-safe grid), the lands (safe grids), and the goals look like.

 <img><|image_1|></img> 

## Moving Rules
- The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down).
- Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time.
- Moving off the edge of the map has no effect. The player will remain at the same square.
- DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat.
- Locating at the grid containing the goal results in victory.
We provide an example to further illustrate the rules.

 <img><|image_2|></img> 

In this provided example:
- The player is at Row 1, Column 1;
- The goal is at Row 4, Column 4;
- There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1.
- The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes).
- Moving UP has no effects. This is because the player is already in the topmost row.
- Similarly, moving LEFT has no effects because the player is already in the left-most column.
- Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss.

## Procedure and Output
Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS:
1. First, interpret map. List where the player is at now, where is the goal, and where are the holes.
2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check:
    (a) Where the current move leads the player to (the row and column);
    (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space?
    (c) Determine if that is a safe action. If not, correct it and re-generate the action plan.
3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step.
4. If succeed, provide your solution as a sequence of moves wrapped in \boxed{}. For example, "\boxed{L,R,U,D}" meaning an action plan of left, left, right, up, and down. The moves should be comma-separated.  Double check the final solution is consistent with the previous analysis.
Do not output any extra content after the above aggregated output.

Please generate action plan for the following maze:

 <img><|image_3|></img>

BAGEL-7B-MoT

Not completed yet.

ThinkMorph-7B correct

Parsed: D,D · time: 47.9s

Generated thought 1
Raw model output
<think>To solve the maze, I'll start by identifying the key positions. The player begins at the top left corner, which is Row 1, Column 1. The goal is located at Row 3, Column 1, directly beneath the starting position. There are three holes in the maze: one at Row 2, Column 2, another at Row 2, Column 4, and a third at Row 3, Column 4. All other squares are safe.

With this layout in mind, I can now proceed to plotting the optimal path from the starting point to the goal.</think><image_start>
<image_end><think>Looking at my solution, the path starts at the top left corner and moves straight down two squares, landing the player at the goal in Row 3, Column 1. The first move goes to Row 2, Column 1, which is a safe land square, and the second move lands at the goal. There are no holes encountered along this route.

Each step follows the safe grid, and the player reaches the goal in the shortest possible way. The visualized path is correct.

\boxed{D,D}</think><answer>\boxed{D,D}</answer>

frozenlake_s5_49 · 5×5 maze

Input 1
Input 2
Input 3
Exact model input text
As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map.

## Game Setup
- The game presents a fully observable grid-based map.
- The player starts at a specified grid square, with the goal located elsewhere on the map.
- Each grid square is either safe or contains a hole.
- Your goal is to guide the player to the goal while avoiding holes.
The following figure shows how the player, the holes (non-safe grid), the lands (safe grids), and the goals look like.

 <img><|image_1|></img> 

## Moving Rules
- The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down).
- Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time.
- Moving off the edge of the map has no effect. The player will remain at the same square.
- DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat.
- Locating at the grid containing the goal results in victory.
We provide an example to further illustrate the rules.

 <img><|image_2|></img> 

In this provided example:
- The player is at Row 1, Column 1;
- The goal is at Row 4, Column 4;
- There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1.
- The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes).
- Moving UP has no effects. This is because the player is already in the topmost row.
- Similarly, moving LEFT has no effects because the player is already in the left-most column.
- Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss.

## Procedure and Output
Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS:
1. First, interpret map. List where the player is at now, where is the goal, and where are the holes.
2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check:
    (a) Where the current move leads the player to (the row and column);
    (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space?
    (c) Determine if that is a safe action. If not, correct it and re-generate the action plan.
3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step.
4. If succeed, provide your solution as a sequence of moves wrapped in \boxed{}. For example, "\boxed{L,R,U,D}" meaning an action plan of left, left, right, up, and down. The moves should be comma-separated.  Double check the final solution is consistent with the previous analysis.
Do not output any extra content after the above aggregated output.

Please generate action plan for the following maze:

 <img><|image_3|></img>

BAGEL-7B-MoT

Not completed yet.

ThinkMorph-7B correct

Parsed: R · time: 50.4s

Generated thought 1
Raw model output
<think>To analyze the maze, I start by identifying the key features. The player is positioned at Row 2, Column 2 (counting rows and columns from the top left, starting at 1). The goal, which looks like a gift box, is directly to the right of the player at Row 2, Column 3. There are several holes scattered around: one in the top left at Row 1, Column 1, another at Row 2, Column 1, and additional holes in the bottom left at Row 4, Column 1 and Row 5, Column 1, as well as one at Row 4, Column 5 and Row 5, Column 4.

With this layout in mind, I’m ready to plot the safest route to the goal.</think><image_start>
<image_end><think>Looking at my solution, I see the player starts at Row 2, Column 2 and the red arrow moves one step to the right, landing directly on the goal at Row 2, Column 3. There are no holes in this immediate path, and the move is both safe and successful, ending at the goal in a single step. The visualized action matches the correct solution.

So, the correct action plan is: \boxed{R}</think><answer>\boxed{R}</answer>

frozenlake_s5_99 · 5×5 maze

Input 1
Input 2
Input 3
Exact model input text
As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map.

## Game Setup
- The game presents a fully observable grid-based map.
- The player starts at a specified grid square, with the goal located elsewhere on the map.
- Each grid square is either safe or contains a hole.
- Your goal is to guide the player to the goal while avoiding holes.
The following figure shows how the player, the holes (non-safe grid), the lands (safe grids), and the goals look like.

 <img><|image_1|></img> 

## Moving Rules
- The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down).
- Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time.
- Moving off the edge of the map has no effect. The player will remain at the same square.
- DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat.
- Locating at the grid containing the goal results in victory.
We provide an example to further illustrate the rules.

 <img><|image_2|></img> 

In this provided example:
- The player is at Row 1, Column 1;
- The goal is at Row 4, Column 4;
- There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1.
- The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes).
- Moving UP has no effects. This is because the player is already in the topmost row.
- Similarly, moving LEFT has no effects because the player is already in the left-most column.
- Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss.

## Procedure and Output
Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS:
1. First, interpret map. List where the player is at now, where is the goal, and where are the holes.
2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check:
    (a) Where the current move leads the player to (the row and column);
    (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space?
    (c) Determine if that is a safe action. If not, correct it and re-generate the action plan.
3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step.
4. If succeed, provide your solution as a sequence of moves wrapped in \boxed{}. For example, "\boxed{L,R,U,D}" meaning an action plan of left, left, right, up, and down. The moves should be comma-separated.  Double check the final solution is consistent with the previous analysis.
Do not output any extra content after the above aggregated output.

Please generate action plan for the following maze:

 <img><|image_3|></img>

BAGEL-7B-MoT

Not completed yet.

ThinkMorph-7B wrong

Parsed: L,L,L,L · time: 50.8s

Generated thought 1
Raw model output
<think>To solve the maze, I first interpret the layout. The player's starting position is at Row 2, Column 5. The goal is located at Row 2, Column 1, which is to the left of a hole at Row 2, Column 2. There is another hole at Row 3, Column 3. All other squares are safe lands.

With this setup clear, I proceed to plot the safest route to the goal.</think><image_start>
<image_end><think>Now I examine my solution path, which is a sequence of four consecutive moves to the left, starting from the player’s position at Row 2, Column 5. The path proceeds as follows: the first move left brings the player to Row 2, Column 4, which is a safe land; the next three left moves continue through safe squares, arriving at Row 2, Column 2. At this point, the player is just left of the goal, and the final move left lands directly on the goal square, marking success.

Throughout the path, none of the moves pass through a hole—the arrows avoid both holes at columns 2 and 3, staying entirely in the safe squares along the second row. The player reaches the goal without falling into any holes, and the path is as direct as possible.

Thus, the solution path is correct and can be written as \boxed{L,L,L,L}.</think><answer>\boxed{L,L,L,L}</answer>

frozenlake_s6_49 · 6×6 maze

Input 1
Input 2
Input 3
Exact model input text
As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map.

## Game Setup
- The game presents a fully observable grid-based map.
- The player starts at a specified grid square, with the goal located elsewhere on the map.
- Each grid square is either safe or contains a hole.
- Your goal is to guide the player to the goal while avoiding holes.
The following figure shows how the player, the holes (non-safe grid), the lands (safe grids), and the goals look like.

 <img><|image_1|></img> 

## Moving Rules
- The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down).
- Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time.
- Moving off the edge of the map has no effect. The player will remain at the same square.
- DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat.
- Locating at the grid containing the goal results in victory.
We provide an example to further illustrate the rules.

 <img><|image_2|></img> 

In this provided example:
- The player is at Row 1, Column 1;
- The goal is at Row 4, Column 4;
- There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1.
- The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes).
- Moving UP has no effects. This is because the player is already in the topmost row.
- Similarly, moving LEFT has no effects because the player is already in the left-most column.
- Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss.

## Procedure and Output
Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS:
1. First, interpret map. List where the player is at now, where is the goal, and where are the holes.
2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check:
    (a) Where the current move leads the player to (the row and column);
    (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space?
    (c) Determine if that is a safe action. If not, correct it and re-generate the action plan.
3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step.
4. If succeed, provide your solution as a sequence of moves wrapped in \boxed{}. For example, "\boxed{L,R,U,D}" meaning an action plan of left, left, right, up, and down. The moves should be comma-separated.  Double check the final solution is consistent with the previous analysis.
Do not output any extra content after the above aggregated output.

Please generate action plan for the following maze:

 <img><|image_3|></img>

BAGEL-7B-MoT

Not completed yet.

ThinkMorph-7B correct

Parsed: R,R · time: 51.6s

Generated thought 1
Raw model output
<think>To get oriented, I'll break down the maze layout in detail. The player begins at row 4, column 4, which is almost central but slightly rightward in the fourth row from the top. The goal is immediately to the right of the player’s starting position, at row 4, column 5. There are three holes scattered as follows: one is in the second row, first column (row 2, col 1), another in the second row, fourth column (row 2, col 4), and the third is in the bottom row, fifth column (row 5, col 5). 

With these placements in mind, I can now move on to plotting the optimal sequence of moves to reach the goal.</think><image_start>
<image_end><think>Looking at my visualization, the player starts at row 4, column 4, and the goal is directly to the right in row 4, column 5. The red arrows indicate two consecutive moves to the right, landing first at column 5 and then at the goal square. Each move goes onto a safe patch of land, never touching any holes. The holes are positioned elsewhere in the maze, so this route completely avoids danger. The player ends at the goal after only two moves, confirming that the solution is both safe and optimal. The action plan I generated is:

\boxed{R,R}</think><answer>\boxed{R,R}</answer>

frozenlake_s6_99 · 6×6 maze

Input 1
Input 2
Input 3
Exact model input text
As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map.

## Game Setup
- The game presents a fully observable grid-based map.
- The player starts at a specified grid square, with the goal located elsewhere on the map.
- Each grid square is either safe or contains a hole.
- Your goal is to guide the player to the goal while avoiding holes.
The following figure shows how the player, the holes (non-safe grid), the lands (safe grids), and the goals look like.

 <img><|image_1|></img> 

## Moving Rules
- The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down).
- Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time.
- Moving off the edge of the map has no effect. The player will remain at the same square.
- DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat.
- Locating at the grid containing the goal results in victory.
We provide an example to further illustrate the rules.

 <img><|image_2|></img> 

In this provided example:
- The player is at Row 1, Column 1;
- The goal is at Row 4, Column 4;
- There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1.
- The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes).
- Moving UP has no effects. This is because the player is already in the topmost row.
- Similarly, moving LEFT has no effects because the player is already in the left-most column.
- Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss.

## Procedure and Output
Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS:
1. First, interpret map. List where the player is at now, where is the goal, and where are the holes.
2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check:
    (a) Where the current move leads the player to (the row and column);
    (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space?
    (c) Determine if that is a safe action. If not, correct it and re-generate the action plan.
3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step.
4. If succeed, provide your solution as a sequence of moves wrapped in \boxed{}. For example, "\boxed{L,R,U,D}" meaning an action plan of left, left, right, up, and down. The moves should be comma-separated.  Double check the final solution is consistent with the previous analysis.
Do not output any extra content after the above aggregated output.

Please generate action plan for the following maze:

 <img><|image_3|></img>

BAGEL-7B-MoT

Not completed yet.

ThinkMorph-7B wrong

Parsed: D,D · time: 54.4s

Generated thought 1
Raw model output
<think>To begin, I’ll carefully locate the key features in the maze. The player starts at Row 3, Column 5 (third row from the top, far right column). The goal is set at Row 5, Column 2 (fifth row from the top, second column from the left). Scanning the maze, I spot several holes: they are positioned as follows—Row 1, Column 1; Row 1, Column 2; Row 1, Column 5; Row 3, Column 2; Row 3, Column 4; Row 4, Column 2; Row 4, Column 5; Row 5, Column 3; and Row 5, Column 6. All other squares are safe lands.

With the layout clarified—starting square, goal location, and the spread of holes—I’m ready to plot the safest route to the goal. Time to visualize and implement the optimal path.</think><image_start>
<image_end><think>Let me verify the path I plotted. The red arrows start from the player’s position at Row 3, Column 5 and move straight down two squares to reach the goal at Row 5, Column 2. Along this route, the player passes only through safe squares: Row 4, Column 5; Row 5, Column 5; and finally the goal at Row 5, Column 2. At no point does the path cross a hole or lead off the map. The moves D, D successfully reach the goal safely and efficiently.

Therefore, my solution is correct: \boxed{D,D}</think><answer>\boxed{D,D}</answer>

frozenlake_s7_49 · 7×7 maze

Input 1
Input 2
Input 3
Exact model input text
As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map.

## Game Setup
- The game presents a fully observable grid-based map.
- The player starts at a specified grid square, with the goal located elsewhere on the map.
- Each grid square is either safe or contains a hole.
- Your goal is to guide the player to the goal while avoiding holes.
The following figure shows how the player, the holes (non-safe grid), the lands (safe grids), and the goals look like.

 <img><|image_1|></img> 

## Moving Rules
- The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down).
- Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time.
- Moving off the edge of the map has no effect. The player will remain at the same square.
- DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat.
- Locating at the grid containing the goal results in victory.
We provide an example to further illustrate the rules.

 <img><|image_2|></img> 

In this provided example:
- The player is at Row 1, Column 1;
- The goal is at Row 4, Column 4;
- There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1.
- The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes).
- Moving UP has no effects. This is because the player is already in the topmost row.
- Similarly, moving LEFT has no effects because the player is already in the left-most column.
- Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss.

## Procedure and Output
Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS:
1. First, interpret map. List where the player is at now, where is the goal, and where are the holes.
2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check:
    (a) Where the current move leads the player to (the row and column);
    (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space?
    (c) Determine if that is a safe action. If not, correct it and re-generate the action plan.
3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step.
4. If succeed, provide your solution as a sequence of moves wrapped in \boxed{}. For example, "\boxed{L,R,U,D}" meaning an action plan of left, left, right, up, and down. The moves should be comma-separated.  Double check the final solution is consistent with the previous analysis.
Do not output any extra content after the above aggregated output.

Please generate action plan for the following maze:

 <img><|image_3|></img>

BAGEL-7B-MoT

Not completed yet.

ThinkMorph-7B wrong

Parsed: L,L,D,D,R,R,R,R · time: 63.1s

Generated thought 1
Raw model output
<think>To solve the maze using the fewest possible moves while safely reaching the goal, I first interpret the layout. The player starts at row 5, column 3 (counting from the top left as row 1, column 1). The goal is located at row 6, column 8. There are several holes scattered across the grid: two in the top right corner (row 1, columns 6 and 7), three in the fourth column of the right half (row 2, row 3, and row 4), two more in the bottom left (row 6, columns 1 and 2), and one in row 5, column 5. There's also a hole in row 4, column 3 and row 3, column 3.

With these positions in mind, I proceed to plot the safest route from the starting point to the goal.</think><image_start>
<image_end><think>Now, I verify the action plan I generated: moving left, left, down, down.

Starting at the player's initial position (row 5, column 3), the first move is LEFT, which brings the player to row 5, column 2. This square is safe. The next move is another LEFT, placing the player at row 5, column 1, which is also safe. Next, moving down brings the player to row 6, column 1, which is safe as well. Finally, one more down move takes the player to row 6, column 1, but the goal is actually at row 6, column 8. However, the red path in my visualization seems to indicate a different progression: two moves down, then two moves left, reaching row 7, column 1, which is not the goal. There is a clear mismatch between the intended moves and the visualization.

Given the positions of the holes and the goal, the safest and most direct route from the starting square (row 5, column 3) is to move left twice, then down twice, which would actually place the player at row 7, column 1, not the goal. Thus, the visualized path does not correctly correspond to a valid solution.

After careful inspection, the correct sequence of moves that safely reaches the goal without stepping into any holes is: left, left, down, down, right, right, right, right.

Therefore, the correct solution is: \boxed{L,L,D,D,R,R,R,R}</think><answer>\boxed{L,L,D,D,R,R,R,R}</answer>

frozenlake_s7_99 · 7×7 maze

Input 1
Input 2
Input 3
Exact model input text
As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map.

## Game Setup
- The game presents a fully observable grid-based map.
- The player starts at a specified grid square, with the goal located elsewhere on the map.
- Each grid square is either safe or contains a hole.
- Your goal is to guide the player to the goal while avoiding holes.
The following figure shows how the player, the holes (non-safe grid), the lands (safe grids), and the goals look like.

 <img><|image_1|></img> 

## Moving Rules
- The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down).
- Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time.
- Moving off the edge of the map has no effect. The player will remain at the same square.
- DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat.
- Locating at the grid containing the goal results in victory.
We provide an example to further illustrate the rules.

 <img><|image_2|></img> 

In this provided example:
- The player is at Row 1, Column 1;
- The goal is at Row 4, Column 4;
- There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1.
- The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes).
- Moving UP has no effects. This is because the player is already in the topmost row.
- Similarly, moving LEFT has no effects because the player is already in the left-most column.
- Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss.

## Procedure and Output
Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS:
1. First, interpret map. List where the player is at now, where is the goal, and where are the holes.
2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check:
    (a) Where the current move leads the player to (the row and column);
    (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space?
    (c) Determine if that is a safe action. If not, correct it and re-generate the action plan.
3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step.
4. If succeed, provide your solution as a sequence of moves wrapped in \boxed{}. For example, "\boxed{L,R,U,D}" meaning an action plan of left, left, right, up, and down. The moves should be comma-separated.  Double check the final solution is consistent with the previous analysis.
Do not output any extra content after the above aggregated output.

Please generate action plan for the following maze:

 <img><|image_3|></img>

BAGEL-7B-MoT

Not completed yet.

ThinkMorph-7B wrong

Parsed: D,D,R,D,R,R · time: 56.7s

Generated thought 1
Raw model output
<think>To begin, I'll interpret the maze layout in detail. The player starts at the bottom row, fourth column from the left (Row 6, Column 5). The goal is located in the fourth row, fourth column (Row 4, Column 4), which is diagonally upward and to the left from the starting position. 

There are several holes scattered across the maze:
- One hole is in the top row, second column (Row 1, Column 2).
- Another is in the second row, first column (Row 2, Column 1).
- The third row has a hole in the fourth column (Row 3, Column 4).
- The fourth row contains holes in the second and fifth columns (Row 4, Columns 2 and 5).
- The fifth row has holes in the first and fourth columns (Row 5, Columns 1 and 4).
- The sixth row contains holes in the second, third, and fifth columns (Row 6, Columns 2, 3, and 5).

With this setup in mind, I can now proceed to plotting the optimal path from the starting position to the goal.</think><image_start>
<image_end><think>Time to verify the solution I plotted. The red arrows trace the following moves from the starting position (Row 6, Column 5): Down, Down, Right, Down, Right, Right.

Let's check each step:
- First move: Down to Row 5, Column 5 (safe, no hole).
- Second move: Down to Row 4, Column 5 (safe, no hole).
- Third move: Right to Row 4, Column 4—this is the goal.
 
Throughout, the path avoids all holes and safely reaches the goal in six moves. The visualized sequence matches the correct solution.

Thus, the verified action plan is \boxed{D,D,R,D,R,R}.</think><answer>\boxed{D,D,R,D,R,R}</answer>

frozenlake_s8_49 · 8×8 maze

Input 1
Input 2
Input 3
Exact model input text
As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map.

## Game Setup
- The game presents a fully observable grid-based map.
- The player starts at a specified grid square, with the goal located elsewhere on the map.
- Each grid square is either safe or contains a hole.
- Your goal is to guide the player to the goal while avoiding holes.
The following figure shows how the player, the holes (non-safe grid), the lands (safe grids), and the goals look like.

 <img><|image_1|></img> 

## Moving Rules
- The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down).
- Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time.
- Moving off the edge of the map has no effect. The player will remain at the same square.
- DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat.
- Locating at the grid containing the goal results in victory.
We provide an example to further illustrate the rules.

 <img><|image_2|></img> 

In this provided example:
- The player is at Row 1, Column 1;
- The goal is at Row 4, Column 4;
- There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1.
- The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes).
- Moving UP has no effects. This is because the player is already in the topmost row.
- Similarly, moving LEFT has no effects because the player is already in the left-most column.
- Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss.

## Procedure and Output
Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS:
1. First, interpret map. List where the player is at now, where is the goal, and where are the holes.
2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check:
    (a) Where the current move leads the player to (the row and column);
    (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space?
    (c) Determine if that is a safe action. If not, correct it and re-generate the action plan.
3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step.
4. If succeed, provide your solution as a sequence of moves wrapped in \boxed{}. For example, "\boxed{L,R,U,D}" meaning an action plan of left, left, right, up, and down. The moves should be comma-separated.  Double check the final solution is consistent with the previous analysis.
Do not output any extra content after the above aggregated output.

Please generate action plan for the following maze:

 <img><|image_3|></img>

BAGEL-7B-MoT

Not completed yet.

ThinkMorph-7B correct

Parsed: L,U,U,U,U · time: 55.4s

Generated thought 1
Raw model output
<think>First, let me clearly lay out the maze structure. The player's starting position is located in the bottom row, third column from the left (Row 7, Column 3). The goal is found in the third row, second column from the left (Row 3, Column 2). Scattered throughout the maze are multiple holes: there is one in the top row, seventh column (Row 1, Column 7), another in the second row, last column (Row 2, Column 8), and a cluster of holes in rows four and five, spanning columns one to eight. There is also a hole in the bottom row, fifth column (Row 7, Column 5), and another in the bottom row, last column (Row 7, Column 8).

With this layout in mind, it's time to plot out the precise action plan to reach the goal safely.</think><image_start>
<image_end><think>Now, I need to verify the correctness of my solution by carefully tracing each move visually.

Starting at the initial position (bottom row, third column), the first move is LEFT. This brings the player to the bottom row, second column—this square is safe, as it is not a hole. Next, moving UP four times: first to Row 6, Column 2 (safe), then Row 5, Column 2 (safe), Row 4, Column 2 (safe), and finally Row 3, Column 2, which is the goal. Throughout this sequence, none of the moves pass through a hole, and the player reaches the goal without stepping into any unsafe squares.

Each move in my solution is validated by the maze layout, and the path is clear and unobstructed. The solution is correct.

\boxed{L,U,U,U,U}</think><answer>\boxed{L,U,U,U,U}</answer>

frozenlake_s8_99 · 8×8 maze

Input 1
Input 2
Input 3
Exact model input text
As a professional maze solver, your task is to analyze a grid-based map and devise an action plan that enables a player to reach the goal from the starting point without falling into any holes, using the fewest possible moves. Since coding is not within your skill set, your approach relies on logical reasoning of the map.

## Game Setup
- The game presents a fully observable grid-based map.
- The player starts at a specified grid square, with the goal located elsewhere on the map.
- Each grid square is either safe or contains a hole.
- Your goal is to guide the player to the goal while avoiding holes.
The following figure shows how the player, the holes (non-safe grid), the lands (safe grids), and the goals look like.

 <img><|image_1|></img> 

## Moving Rules
- The action plan involves a series of moves: 'L' (left), 'R' (right), 'U' (up), or 'D' (down).
- Each move transfers the player to the adjacent square in that direction, provided it is a safe square. The player cannot move more than one square at a time.
- Moving off the edge of the map has no effect. The player will remain at the same square.
- DO NOT MOVE INTO A HOLE! Falling into a hole results in defeat.
- Locating at the grid containing the goal results in victory.
We provide an example to further illustrate the rules.

 <img><|image_2|></img> 

In this provided example:
- The player is at Row 1, Column 1;
- The goal is at Row 4, Column 4;
- There are two holes: one at Row 1, Column 2, and another at Row 4, Column 1.
- The player can move DOWN. This is because moving down brings them to Row 2, Column 1, and this cell is safe (without holes).
- Moving UP has no effects. This is because the player is already in the topmost row.
- Similarly, moving LEFT has no effects because the player is already in the left-most column.
- Moving RIGHT places the player at Row 1, Column 2. Since there is a hole at this grid, this move results in a loss.

## Procedure and Output
Now you will solve the given maze. To solve it, please generate text EXACTLY FOLLOW THE FOLLOWING STEPS:
1. First, interpret map. List where the player is at now, where is the goal, and where are the holes.
2. Then, generate an action plan to navigate to the goal step by step. At each step, you should check:
    (a) Where the current move leads the player to (the row and column);
    (b) What is in that grid. Is it a hole? Is it the goal? Is it an empty space?
    (c) Determine if that is a safe action. If not, correct it and re-generate the action plan.
3. Next, verify if the steps successfully navigate the player to the goal without falling into the hole. If not, restart from step 2 and re-generate this step.
4. If succeed, provide your solution as a sequence of moves wrapped in \boxed{}. For example, "\boxed{L,R,U,D}" meaning an action plan of left, left, right, up, and down. The moves should be comma-separated.  Double check the final solution is consistent with the previous analysis.
Do not output any extra content after the above aggregated output.

Please generate action plan for the following maze:

 <img><|image_3|></img>

BAGEL-7B-MoT

Not completed yet.

ThinkMorph-7B correct

Parsed: U,R,R,R,R,R · time: 56.7s

Generated thought 1
Raw model output
<think>To begin, I'll carefully interpret the maze layout. The player starts at row 6, column 2 (counting rows and columns from the top left, starting at 1). The goal, marked by the present, is located at row 5, column 8. 

Next, I'll identify all the holes scattered across the grid. There are holes at:
- Row 1, column 4
- Row 2, column 1
- Row 3, columns 3 and 4
- Row 4, columns 2 and 3
- Row 4, column 6
- Row 5, column 7
- Row 6, column 3
- Row 7, column 4
- Row 8, column 6
- Row 9, column 8

With these positions in mind, I can now proceed to plotting the safest route from the starting square to the goal.</think><image_start>
<image_end><think>To verify my solution, I'll trace the red path shown in the image. The path starts at the player’s position (row 6, column 2), moves up one square to row 5, column 2, then proceeds right five times, ending at row 5, column 8 where the goal is located.

Checking each step:
- The first move upward (U) brings the player from row 6 to row 5, column 2. This square is safe.
- The next five moves to the right (R,R,R,R,R) traverse columns 3, 4, 5, 6, and finally 7, all within row 5. Each of these squares is safe and avoids all holes.
- The final position at row 5, column 8 is the goal.

None of the moves pass through a hole, and the player reaches the goal efficiently. The path is correct.

 my solution is \boxed{U,R,R,R,R,R}.</think><answer>\boxed{U,R,R,R,R,R}</answer>

VisPuzzle